Sunday, December 11, 2011

Ghost Trick: Phantom Detective

Keeping in line with various successful puzzle-centric games released on the Nintendo DS so far, Capcom has release yet another spectacular sequel title in the form of Ghost Trick: Phantom Detective. The game begins with main character, Sissel, “waking up” to find that he dead and now just corporeal spirit. Playing as Sissel, you have the ability to interact with inanimate objects within a limited range, and go back four minutes in the past to alter the future. 

Since Sissel suffers from amnesia as well, and can’t remember who he is or why he was killed, he ventures on a quest to protect Lynne, a young detective who is investigating  his murder, and detective ho is investigating his murder, and is also suspect for it. During the course of the game, he saves lives and rescues Lynne on numerous occasions. 
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The game’s story relies heavily on text-based interactions, similar to that of Ace Attorney: Phoenix Wright, and has an interesting mix of characters, ranging from a near-sighted assassin, to a Pomeranian with incredible zeal. All of these elements tie into the story very well-from humorous and entertaining interludes to the more thought provoking puzzles you encoder.

The games’ basic mechanics allow you to “possess” and subsequently control inanimate objects to achieve your goal. In order to do this, players must enter a world where time freezes as they figure out the correct combination of tricks to pull off and cross that level. However, players can only travel within a certain radius from an object, and must connect the radii of multiple objects to travel longer distances. If they make a mistake, players can always turn back time and go back to the beginning of the puzzle.
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Once the player figures out the right moves to advance in the game, its design comes across as addictive bringing immense gratification. The visuals are smooth and well-rendered, and lend a degree of personality to the eclectic cast. Also, the environments cleverly mask the different tools that are used within the game, adding a level of intrigue. You will be surprised to see the plethora of secrets that an area hold once you switch to the ghost mode. 

As a whole, Ghost Trick spins a tale that is both comically far-fetched, and refreshingly enjoyable.  It compels you to solve the in-game challenges with your own creative vision. For those who enjoy “mental yoga” and clever puzzle-solving, the game certainly does not dsapont.

Saturday, December 10, 2011

Dead Space 2 Game

Even through it is fairly new, the Dead space series stands out as one of the most terrifying horror games ever made in gaming industry. The first game of this series was released in 2008, and since then, he series catalogues has ranged and a few spin-off games cementing it’s as a powerful new intellectual Property (IP). Dead Space 2 has managed to maintain the high standards of the series, and has delivered an experience that will shock you to core.

Game Plot

The game opens up with Dead Space 2’s protagonist, Isaac Clarke, walking up in a hospital in the Sprawl, a metropolis on one of Saturn’s moon, with no memory of the last three years. After briefly reliving the events of the last, Clarke witnesses the entire stating being thrown into disarray as the Necromorphs the horrific looking corpses begin transforming people.
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The game then throws you into driving seat as you frantically venture across The Sprawl in order to survive and bring the nightmare to an end once again. As in the first game, the plot progresses through audio and video logs that you find along the way, and by interacting with other characters. No longer has a silent protagonist, Clarke now voiced his opinions and interacts with other characters, brining a sense of realism to his character. The game has an enhanced cinematic feel, with increased cut scenes and hallucinations. 
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Dead Space 2 is a linear third-person shooter, where you solve puzzles and navigate environments, while playing a few rounds of survival with the Necromorphs. Exploration is limited to the occasional room with goodies, and you will find save stations, stores, and upgrade benches at strategic locations. New weapons and amour types have been added, and with the limited supply of ammunition, you find yourself experimenting to make the most of your arsenal.   

While a few new enemies have been introduced, they all work around the same principle of “strategic” dismemberment. Even boss battle, while thoroughly engaging and these are recycled throughout the game- the only major difference is the enemies’ ability to use projectiles against you.   
Nevertheless, the model of strategically using your tools to vanquish foes in frenzied situations is highly enjoyable. The focus has largely shifted from being a creepy survival affair to all an all-out action fest, with emphasis on sheer adrenaline-pumping combat rather that suspense.
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Audio and Visuals

When it comes to presentation, Dead Space 2 outshines the excellence of its predecessor. The visuals are crisper and much more defined, animations run smoothly, and there is an excellent use of motion-blur and lighting effects. The absolutely sadistic death sequences bring out the visual finesse of the game, and the audio completely immerses you into the horrifying depths of The Sprawl. Horror games are all about atmosphere, and Dead Space 2 recreates it so well that you actually feel yourself shivering and on the edge of your seat.   

Saturday, December 3, 2011

Test Drive Unlimited 2

Test Drive 2 Review-The adrenaline pumping car racing series returns to the roads with Test Drive Unlimited 2- a game that integrates persistent online mode with the single-player campaign, in a bid to satisfy a lot gearheads. The game begins with your character partying at a beach house in Ibiza and subsequently going for drive in Ferrari, only to be rudely awakened from this dream sequence by snappy TV show host. She wants you to drive her to her destination, and ends up putting you on her car-racing show. From then on, it’s all about high-tailing through the long, winding streets of lbiza and Oahu, as you struggle to make dream of driving that Ferrari a reality.

The game employs leveling system and allows you to earn experience points to reach up to 60 levels. Leveling up is further divided into four unique categories. You get points for completing car races and challenges, discovering new shops, maps and locations, acquiring new cars and homes, and socializing with other players online. Select your favorite car from available car list.
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As you gain ranks, more challenges are unlocked in the form of Asphalt, Off-Road and Classic car championships. Unfortunately, the online component that is supposed to give players a seamless driving experience, fails to perform adequately, with frequent server downtimes. Once you get online through, the game becomes an open playground abuzz with life-thanks to a solid multiplayer design.
Test Drive Unlimited 2 dlc has a more technical approach to racing than what most players are accustomed to. While it is not as demanding as the Gran Turismo or Forza games, it will take you some time to adjust to its controls.
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Overall, however, they feel natural, sparing some extremely annoying moves due to the awkward physics. Accurately recreating the islands of Ibiza and Oahu, Test Drive Unlimited 2 looks great with its stunning locations, weather effects and car details. Unfortunately, the game suffers from stuttering frame rates. In the audio department, the game captures the sound of revving engines and tire screeches very well; and there are tow radios stations that play present tracks that are bound to be stuck in your head. The voice work, however, could have improved.

Test Drive Unlimited 2 ultimately boils down to an interesting experience, with some of the world’s fastest cars in a myriad of exotic locations.You can download the trail version. The game requires some patience, but if you allow yourself, you might enjoy a lot of what this title has to offer. The cheats PS3 or Xbox 360 available over  the internet.

Thursday, December 1, 2011

Dark Souls Review

Any game can offer some cheap scares. It takes a special character to scare you. Dark Souls is one such game. This is a reflection in the atmosphere and mysterious adventure role-playing game that challenges your mind and courage.

Dark Souls plays by his own rules, and in so doing, provides an unforgettable adventure that permeates your being and invades your mind. It is a historical game, to be loved and spoken by anyone who has the pleasure to unravel its mysteries.

Dark Souls is a dungeon crawler in the third person fighting with accurate and responsive. You create a character, select a category and enter a realm filled with dark horrors of the undead, gargoyles screaming, and covered with iron knights. The tutorial introduces you to the terrors of imminent great way.
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Demon Souls is a collection of great levels attached to a hub area; Dark Souls is one massive field, separated into distinct regions. You can not explore with impunity, however: some areas open to you when you beat bosses.
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Dark Souls convince you to stay, promising new perspectives and new creatures to kill ogle. The greatest scourge on this earth is the inconsistent frame rate. This is not an issue everywhere, but things get rough in some areas. The slowdown is not likely to affect your exploration, but it is notable enough to stand out.

Each enemy attack differently, with some taking advantage of openings for trimming away, if not all, of your health bar. However, smooth animations and sound effects clear signal of the movement's most powerful, allowing you to block correctly or the deployment of the way. Fortunately, the fighting is heavy and accurate, which is why Dark Souls feels fair and rarely cheap. In all some cases, collision detection is perfect.
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Death also means losing the souls that you have in your possession. Souls are the currency of the game and are used to level up, buy equipment, upgrade your weapons and armor, the procurement of new spells, and more. If you want to recover these lost souls, you must return to the blood stain marks the floor when you exhale.