Four thousand years before the Galactic Empire, the Republic is on the verge of collapse. The last surviving apprentice of the Sith Lord Darth Revan Darth Malak called invincible army has unleashed a Sith over the galaxy to conquer and destroy planets in its wake. As before presses Malak, the Jedi Knights are starting to fall in countless battles and become scattered, and many turn to the dark side to join the armada unstoppable. The game opens with one of the best FMV I've seen in a long time showing a large battleship get brutally attacked by a Sith fleet on a little world of the Outer Rim known as Taris and suddenly The adventure begins.
Knights of the old republic essentially takes some of the best PC RPG elements and mixes with a good console action game from beginning to end. At first, you get to make a character from one of three classes (warrior, rogue or scout) each with their own strengths as being able to bypass the locking mechanisms or rely heavily on the strength to take enemies. These classes will also determine how fast you level up certain skills building, but it will also be the effect of slow your progress in others it is important to choose one that seems best suited to your personality.
The main RPG that was added in the game that really impressed me is the total non-linear style of gameplay that you'd normally only find on the computer titles. Certainly there is a main story to do and follow, but even from the start there are lots of side quests and distractions from the main story that arise like crazy and you have done everything to make races or resolution of cases murder to extortion possible or even kill someone.
The path you select will also create differences in the parts of the game, and ultimately determine the ending after 40 to 60 hours playback. In addition, I also noticed that you can accumulate points quickly darker side faster than the points on the bright side, following through movies and everything we've heard of Yoda and Obi Wan. Once you start on the dark path, it is difficult to return to the good.
The battle system was established by BioWare has also been fantastic, and not unlike the same system found in games like Ice wind Dale or Never winter Nights. Basically, the combat scenarios will freeze the action at the beginning and whenever you deem necessary and you will make decisions not only for your main character, but also for members of the party on the styles of attack, weapons, power and strength they attack.Basically this means that even if everything is in fluid motion and in real time, the game is quickly running to generate hits or not numbers are marked by adding modifiers This makes saving throws, and generate damage or hit points increased. In addition, each weapon that is used has a chance to look strong critical hits or weakest around this same system, and this makes it even more gratifying to stand shoulder to shoulder with a strong opponent and get that a heavy blow last in a double ended light saber or blaster ion.
Graphically, Knights of old republic is superb. The environments are detailed, huge, and very well done even considering the enormous amount of content and scenarios that were included in the game worlds are made of colorful buildings, large masses of water and sand , lush green fields and orchards, and even dark caves and ancient Jedi or Sith ruins to explore with humans and other things like droids, Quarren, Rodians, Ithorian, or even dark and hideous monsters. Detail the most impressive has been done for the game but in my opinion, lies in the personality of your character and those around him.
In addition, the character dialogue was very well written and played, and definitely oozes emotion and helps add to the already fantastic story and you will be drawn deep from start to finish. The alien races you encounter will even converse in their mother tongue, which makes the game seem even more like you're playing in a well written movie.