Yet the game does a great job of providing the illusion that the laws of physics still apply vaguely. When you swish in a park that is not near tall buildings, you stay low, almost brushing the grass below you.
Get close to a page, and you hear and see its light revealing, and note the button prompts to invite you to take it. These signs are sufficient for you swiping the screen, searching for the elusive paper.With with few exceptions, most of these tasks do not change in any way, and they become stale if you focus on them for too long .
Spidey is particularly vulnerable to bullets, if you have an escape movement of a single button that allows you to quickly escape danger. You can even enter Web objects such as vending machines and grab and crush them on the ground, stunning nearby enemies and you can easily cover them with straps.
These basics of gameplay are great, but the home missions are much less convincing than the events that occur in the open city. A long section at the end of the game is even more restrictive than most missions referred to it, losing most of the fun in favor of providing the narrative tension. Imagine a scene in a movie superhero in which the superstar faces a threatening rival in the middle of a bustling metropolis.