Sunday, January 24, 2010
VIRTUAL COP 2
Virtual Cop 2 has the same premise as the original, with level design faithful to the arcade. You know the drill: As a cop the player blasts his way out of various crime scenes (titled "The Chase," "Save the Mayor," and "Railway Shoot-out") while the bad guys shoot, drop, and attack with great realism and detail.
Advancing through a scene, "police work" is complicated by innocent bystanders, who pop up along the way. Nail them and lose points. Among the new features are multiple routes in each level. Counting all the course variations, VC2 is easily twice as long as the original.
There is also a killer driving sequence that involves shooting at enemies from a police car. It's quite an adrenaline rush to hear the siren while in hot pursuit, picking off enemies on motorcycles.
Preferring an overhead view of the table, CueClub allows you to play the entire game using only the mouse. This makes the game instantly playable and highly addictive.
With a choice of different table designs and a healthy selection of games (UK 8 Ball, US 8 Ball, 9 Ball, Snooker, Killer and Speed Pool), there's plenty to keep you occupied.
Also thrown in is a handy practice mode, which is an excellent environment to test out the stunningly accurate physics, and hone your ball control skills. Side, top, back spin and swerve can all be applied to great effect, enabling you to pull off some incredible shots.
You can even get rid of the cue altogether and just hurl the balls around with the mouse! Luckily, a replay option is included which will let you save all your best shots to show your mates later.
ARMORED CORE 3
Craftsmen from the Japanese studio From Software announced its desire to port the futuristic shooter Armored Core 3 on a portable console PSP. Recall that the original version of the draft came in 2002.
The authors promise us easy management, improved graphics and even multi player. Incidentally, this is the second draft of From Software from this setting of for the PSP. In 2004, the developers released a portable version of Armored Core: Formula Front.
Sunday, January 17, 2010
Operation Air Assault 2 , Due to a continued threat from international terrorism and the enemy advancement within the last couple of years, Midas have taken up arms and are launching a second wave of attacks on the radical militia group intent on bringing the world to it's knee's.
WORLD OF GOO
World of Goo The game is built around the idea of creating large structures using balls of goo. It is based on the prototype game Tower of Goo developed for Kyle Gabler’s rapid game prototyping Experimental Game play Project.
The game is divided into five chapters, each containing several levels. Each level has its own graphical theme and music, giving it unique atmosphere. There is also a bonus meta-game called World of Goo Corporation, whose objective is to build the highest tower using goo balls which the player collected through the course of the game.
Players from all over the world can compete, as the height of the tower and number of goo balls used are being constantly uploaded to the 2D Boy server.
Cooking Academy 2, Enter a world of culinary delights as you prepare 60 different recipes from 8 different countries! Master all new mini-games, including food processors, mixers, raiding the fridge and more! Test great cooks from all ages.
ENEMY ENGAGED 2
Enemy Engaged 2 is the sequel to the best selling chopper classic - Enemy Engaged: RAH-66 Comanche Versus Ka-52 Hokum. Featuring new missions, new graphics and new audio.
Sunday, January 3, 2010
Riding a real jet ski is a lot of fun. Video games that ask you to virtually participate in something we can all do in real life need to throw in some extra incentive to play. Sure, not everyone owns a jet ski or lives near water. But if what you're offering instead is an ugly, frustrating experience that controls nothing like the real thing -- what's the point?
What we've got here is a bare bones racing game with very simple controls (although they still manage to be awkward), four characters, and a few paltry game modes. We have to wonder what the developers think slapping the Kawasaki license onto the game adds to the experience. Come to think of it, why would Kawasaki want to be associated with tripe like this? Players aren't getting a very favorable impression of the company's products. It's even misleading -- here, the jet skis stop on a dime.
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This is probably the average racing game . The basic concept of cars racing to a finish line is here, but there isn't a single bell or whistle. The cars don't take any damage, the scenery is dull, and there aren't even any collision sound effects. All of the graphics are jaggy and blocky. Wins will unlock new cars and tracks, but that's not much of a reward for trudging through the game. There is one licensed pop song that plays during every race.
Before each race you're given plenty of time to psych yourself up as you wait for long loading times. I don't know what takes so much time to load. The game is polluted with nasty pop-up and terrible collision detection. Bushes, flower beds, and blimps all appear out of nowhere. On my very first race, right out of the gate I veered off road and into a mountainside -- but my car sailed through the wall into a void and fell into space. There is a track with a giant Ferris wheel in the background, but half the wheel is apparently invisible. When you run into other cars, sometimes they will vanish into thin air.
Drivers have no choice but to tilt the Wii-mote to steer their car. Now, I have never driven a classic British racer, but I imagine it must be pretty fun. And I imagine it is possible to steer the actual car without swerving all over the road. In Classic British Motor Racing, this is impossible. The controls are way too loose, so taking turns inevitably results in going off-road.
It's hard to believe this game runs on Havok, the same physics engine that Half-Life 2 uses. Here, cars appear to be weightless. Driving over a small rock can send your Mini Cooper soaring into the sky and over a street light. It will land not with a thud, but kind of a "meh," as if it had never left the ground in the first place.